Table of Contents
-
Introduction
-
Reward Design Principles
-
How to Set Winning Probabilities
-
Reward Types
-
Setting Reward Expiry Date
-
Suggested Reward Setup
-
Cost Management
-
Optimization Process
-
Practical Experience
1. Introduction
The lucky wheel is a powerful marketing tool to attract customers, collect leads, and boost sales. Without proper reward setup, you might face:
-
Higher-than-expected promotion costs
-
Customer frustration if they get “no win” too often or rewards are unattractive
-
Discount code abuse
This guide helps you design balanced rewards to increase spin rates, boost conversions, and protect profit margins.
2. Reward Design Principles
-
Balance: Small and medium-value rewards should dominate, while high-value rewards remain rare.
-
Reasonable conditions: Use minimum order amounts, discount caps, or free shipping caps to protect margins.
-
No win: Keep 1–2 slots for suspense, but not too many.
-
Friendly wording: Replace “Unlucky” with “Better luck next time”.
3. How to Set Winning Probabilities
In SpinX, each slot on the wheel has the same probability. Formula:
Probability (%) = (Number of slots for that reward ÷ Total slots on the wheel) × 100
Example:
-
8-slot wheel → each slot = 12.5%
-
If “Free shipping” has 2 slots → 2 × 12.5% = 25%
-
If “No win” has 1 slot → 1 × 12.5% = 12.5%
💡 Add more slots for a reward to increase its chance.
💡 Reduce slots for a reward to make it rarer.
4. Reward Types
In SpinX, you can configure different reward types. Each works best in specific situations:
🎯 Discount
-
Fixed amount: A clear cash discount (e.g., $5 off).
-
Transparent, easy to understand, ensures cost control.
-
Small product values may not be attractive enough for large orders.
-
-
Percentage: A% off (e.g., 20%).
- Strong marketing appeal, suitable for low/medium value orders.
🚚 Free Shipping
-
Great for encouraging checkout completion.
-
Works best when shipping fees are a barrier, especially for small/medium orders.
🎁 Free Gift
-
Select existing products from your store as rewards, added to orders at zero cost.
-
Useful for clearing inventory, giving samples, or creating a fun surprise effect.
5. Setting Reward Expiry Date
You can choose one of the following two expiry types:
Relative Expiry
-
How it works: The reward expires X days after the customer wins it. Example: 3, 5, or 7 days.
-
When to use:
-
To encourage customers to return and purchase quickly.
-
For personalized rewards not tied to other campaigns.
-
When not bound by a fixed event timeline.
-
-
Pros: Creates urgency for each winner, flexible for each reward type.
-
Note:
-
2–7 days is recommended to maintain the “heat” of the offer.
-
High-value goods / purchases that require consideration: Can be increased to 5–7 days to give customers enough time to consider.
-
Flash sale or inventory clearance: Can be shortened to 1–2 days to speed up decision making.
-
Fixed Expiry Date
-
How it works: All rewards expire on the same specific date, regardless of when they are won.
-
When to use:
-
Campaigns tied to events with a fixed end date (Christmas, Black Friday, etc.).
-
Rewards aligned with the store’s main promotion.
-
When you want to stop the offer after a certain phase (e.g., when inventory is low).
-
To comply with legal or internal policy requirements.
-
-
Pros: Consistent expiry date across winners, easier to manage for large campaigns.
-
Note: Winners close to the expiry date will have less time to use the reward.
6. Suggested Reward Setup (8 slots)
-
Slot 1: FREE Shipping (up to $10)
-
Slot 2: 10% OFF (Min Order $60)
-
Slot 3: Better Luck Next Time
-
Slot 4: $10 OFF (Min Order $80)
-
Slot 5: FREE Shipping (up to $10)
-
Slot 6: $5 OFF (Min Order $50)
-
Slot 7: Better Luck Next Time
-
Slot 8: $25 OFF (Min Order $150)
Stores can repeat rewards to increase probability (e.g., add 1–2 more Free shipping slots).
7. Cost Management
-
Each reward slot has a different cost.
-
Calculate total expected cost based on slot count and reward value.
-
Aim for an average cost ≤ 3–6% of sales from discounted orders.
8. Optimization Process
-
Before launch: Test 3–5 spins to ensure no technical issues (UI, display, code delivery).
-
After launch:
-
Collect at least 30 spins from real customers → analyze results → adjust slots or rewards.
-
With fewer than 20 spins, results may be skewed by luck and not reflect reality.
-
Around 30–50 spins is a good range to spot trends: which slots are hit more often, which rewards are used more.
-
-
Adjust slot distribution after 1–2 weeks to optimize cost and winning rates.
9. Practical Experience
-
Promote the wheel via email, popups, and social media to increase participation.
-
Limit spins per customer/day to prevent abuse.
-
Be transparent: explain that slot distribution = win probability to build customer trust.
-
A/B test: try two different slot setups to find the most effective one.